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Old 04-02-11, 11:06 PM   #685
frau kaleun
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Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
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Quote:
Originally Posted by BRNR View Post
Looks like a wonderful amount of work, sadly I am unable to get this one to fly. The documentation can use some help and if not in the download, then in the first post of this thread. But it looks like it had a lot of good work put into it so hats off to those involved.
Can you be more specific about what's not working for you at this point?

The MFM should be JSGME ready, I think the only thing you'd have to do manually is add the necessary lines to the EnglishNames.cfg file in your data\Sea folder.

Is the game crashing or freezing after enabling the mod with the necessary edits to EnglishNames.cfg? If so, have you already applied the 4GB patch for the sh3.exe file?

If you have set up the mod correctly, but have not applied the patch, the game is still limited to 2GB RAM maximum no matter how much your system has available. Most people find that this is not enough to run the game with the full Merchant Fleet Mod enabled. IIRC trying to get into the Museum can be especially problematic if memory is an issue.
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