I took all the files I wanted from all those other mods, and put them together in their appropriate locations inside one 'data' folder so I could just enable them all at once.
To put it together, you do this (folder names in bold, file names in italics):
Make a folder for the mod. Call it anything you like. I call mine Mutant 20km Env Mod For GWX3.
Inside that folder, make a data folder.
In the data folder, put a copy of the file scene.dat from rik007's SH5 Water For GWX3 v0.9 20 Km mod (default Atlantic campaign).
Also in the data folder, create the following folders:
Cfg
Env
Library
Misc
In the Cfg folder, put copies of the Sensors.cfg and Sim.cfg files from makman94's M.E.P. v3 VisualSensors-GWX3 (that's one of the add-ons for M.E.P. v3).
In the Env folder, put copies of the following files from SH5 Water For GWX3 v0.9 20 Km mod (default Atlantic campaign):
EnvColors_Arct.dat
EnvColors_Atl.dat
EnvColors_Med.dat
SkyColors_Arct.dat
SkyColors_Atl.dat
SkyColors_Med.dat
In the Library folder, put copies of the AI_Sensors.dat and Sensors.dat files from M.E.P. v3 VisualSensors-GWX3.
In the Misc folder, put copies of all the following files:
Foam01.tga
Foam02.tga
Foam03.tga
Foam04.tga
Foam05.tga
Foam06.tga
Foam07.tga
Foam08.tga
Foam09.tga
Foam10.tga
Foam11.tga
Foam12.tga
(all from Jaketoox's Foam mod)
Nori00.tga
Nori01.tga
Senin.tga
(from the SH5 Water For GWX3 v0.9 20 Km mod)
SeaFoam01.tga
SeaFoam02.tga
SeaFoam03.tga
SeaFoam04.tga
SeaFoam05.tga
SeaFoam06.tga
SeaFoam07.tga
SeaFoam08.tga
SeaFoam09.tga
SeaFoam10.tga
SeaFoam11.tga
SeaFoam12.tga
(from makman94's M.E.P. v3 mod)
Peak.tga
(from Sober's 3D Waves mod). There should be a total of 28 .tga files in the Misc folder when you're done.
Then the whole thing - the first folder you made, whatever you called it, gets moved or copied to your game's MODS folder. Then enable with JSGME.
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