Not sure whether any of this is of any interest but I managed to add the rest of the crew to the boat (approx 15 more crew) and I've made some high res textures for the undersea.
You can see the progress here:
http://s241.photobucket.com/albums/f...paris-mods.mp4
"More Crew" adds about 15 more guys around the boat, but there's an issue with some pre-made (historical) missions. There's also an issue with it clashing with files that alter the interior (such as SteelVikings interior mod) or crew (Might Fine Crew or More Commands mods) -- however as these are both in the MO mod, it'd be easy enough to take what I've done and insert it into the MO files (as that's essentially what I've done in the vid)
However the internal waypoints in the historical missions are causing a problem -- I moved them to add the new crew and in certain single-missions the waypoints move back to their original positions. Obviously this gives some fairly obsurd results (levitating crew etc). At this time I can't track down what's causing this reversion.
"Some Underwater Love" redoes the seabed textures, seaweed tex, impurities and light levels/contrast/saturation to make it a little more pleasing. This works really well on top of SteelViking & Community Underwater mod. There's also a bonus dolphin to see if TheDarkWraith's iceburg method would work on such things -- and it does! Thanks TDW!!!
Issues with Some Underwater Love include needing permission from both the maker of the original SH3 dolphin mod and permission from TDW to include his methods for getting the dolphin to show. Oh, and then the dolphin needs added to the campaign -- along with all the other environmentals that it would seem possible to now add.
So that's it. Most of this is just proof of concept so there's no release yet (and certainly not on any bits which are other peoples') -- but I know the lack of crew and underwater blandness certainly bugged me and a few others.
Just testing the waters (so to speak) to see if there's any interest in taking this further.
Thanks
P