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Old 02-10-11, 08:21 AM   #11
vanjast
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Join Date: Jun 2006
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Quote:
Originally Posted by CapnScurvy View Post
This is the only way to see just what the optical FoV is in the game. You may (or may not) already know this, but when your using the mouse to move the periscope, also use the Control Key (Ctrl) to slow down the movement of the drag feature. This makes the periscope movement a bit more precise when setting it to a point you want to read to attain its bearing.
I've been playing around with this a bit as well.. and found that if I made a very long 'Bearing.dds' file, the view panning of the scope slows down to the file size, giving one fairly accurate readings. There is a limit when the view gets jerky.

IOW with a 7200x24 pixel image size (1 degree every 20 pixels) for the bearing, the scope movement is minute (small)
You really have to 'swing' the mouse to cover 360
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