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Old 02-01-11, 01:25 PM   #164
Hottentot
Sea Lord
 
Join Date: Jan 2006
Location: My private socialist utopia of Finland
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Hmm, let's see. Night surface attack. Thinking I have passed the escorts and have a clear shot at the convoy. Find a target, perfect angle, not too far away. Start measuring the distance. Set AOB. Measure speed. Make some corrections to torpedos. Almost ready to fire...

BANG!! Out of nowhere comes an escort and starts firing from point blank range. Well, actually it didn't come out of nowhere. The thing is that my wonderful crew thought it was more pleasant to admire the moon than to alert me to the fact that we have a freaking destroyer charging towards us. I mean, deck full of people (officer included) and it never crossed anyone's mind to let the others know that we're going to die?

Another thing I love is the game's occasional amnesia. Sometimes when I have identified a few targets from the convoy and take aim at the first one, the game has suddenly forgotten the class of the ship and calls it just "cargo" or "tanker" again. So it doesn't let me measure the distance either. Which is, uh, quite an important part of firing solution.

Well fine. Take recognition manual again. Browse trough the pages. Slowly. Watch the target pass the point where I intended to send a few eels at him. Browse some more. No, it's not a coastal merchant or a sloop, it's a bloody tanker! Here, I found it!

...Nevermind, it's 2km away already.

SH3 is a weird game. Everytime I quit playing it I hate it for just the things like these. Everytime I swear I'll bury the disc to the ground and never dig it up again. And every time I'll come back to hate the same things. It's a marvelous sim.
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