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Old 01-23-11, 04:50 AM   #1
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
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Default [REL] WB's .mis files

Do you want to add more ships and aircraft to your campaign?


There are a lot of talented modders out there who have given us a huge number of ships, aircraft and land models that have seriously enhanced SH3. Where modders have created generic ships such as merchants or DDs we have a high chance of seeing them as ships are usually generated at random from all of the ships of that type that you have enabled in your SH3 install. Where modders have created more specific ships, such as a US battleship, you will only see it in a convoy which asks for a US battleship to be generated in it. This makes seeing a particular capital ship less likely.

In the past I've created a number of mods that are JSGME installs to add ships and aircraft to the game. Testing this type of mod was laborious and sometimes frustrating but the hardest part was trying to make the mods compatible with all of the supermods that are out there. In order to increase compatibility, I've gone back to basics with this latest series of releases which means that you'll have to do a little bit of work yourselves but can add the scripts to whichever mod or supermod you're using.

What I've created are a few .mis files which script the ship or aircraft onto its historic routes in game. There is still a chance of seeing the ship randomly generated in a convoy, but if you want to sink her you just need to do a little research - if she was providing support to Allied troops in North Africa over a particular period then you'll find her there in game.

Some modders have kindly given me permission to include their models with my .mis file so the download becomes a one-stop-shop to get both the ship and the script to put it into your game. Where modders either haven't given permission or haven't yet responded to my request you'll just get the .mis file and the download location will be in the Readme. If permission follows then I'll update the mod and let you know.

Before you start, there are two things that you need to know about scripting units into your game:
1. Every computer has a different capacity when running SH3. My rig tends to CTD when the campaign_SCR file gets larger than around 8200MB and the problems that some people have had when trying to run IABLs awesome Merchant Fleet Mod are quite well publicised. I recommend adding one ship at a time rather than adding them is batches as this gives your best chance of finding the top end of your computer's capability.
2. Some ship models are incompatible with others and can cause CTDs. Generally, a single ship makers models are all compatible with one another but problems can happen when using models from different ship builders. Again I recommend adding one ship at a time to find any incompatibilities.

The method for enabling these mods may appear tricky but, with a bit of practice, it is actually quite easy. If you do find it hard, spare a thought for the supermod teams who have spent months doing this to give us the supermods that we all know and love!

The method:
1. Enable the ship model through JSGME.
2. Start SH3 and ensure the ship appears in the Museum. This will give you your first error check - if it appears in the museum then you're good to script it in.
3. Copy my .mis file to your desktop
4. Find your campaign_SCR file (default location is 'C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign\Campaign_SCR') and copy to your desktop. This will act as a backup in case anything goes wrong
5. Open SH3 Mission Editor at 'C:\Program Files\Ubisoft\SilentHunterIII\Sh3MissionEditor'
6. Select 'Open (Normal Mission)' or use shortcut [Ctrl-O]
7. Open: 'C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign\Campaign_SCR'
8. Select 'File'
9. Select 'Merge'
10. Check the 'Mark merged data as saveable' box
11. Select 'OK'
12. Open my .mis file on your desktop
13. Select 'File'
14. Select 'Save Scripted Layer As'
15. Save in: 'C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign'
16. File name 'Campaign_SCR'
Start SH3 and hunt her down!

The first one for your collection is molke2005's HMS Terror:


http://www.mediafire.com/?9woypwsp41cns9r

Download it at my MediaFire site and enjoy.
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
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...you can't please all of the people all of the time...

Last edited by Wreford-Brown; 06-04-11 at 02:48 PM.
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