Quote:
Originally Posted by Kaye T. Bai
Meh, firing deck cannons from a surfaced diesel sub at merchant ships just can't compare to tracking an enemy SSN on a waterfall display, classifying it and wire guiding a torpedo to the target.
Besides, there's already an arseload of WWII submarine games on the market, too many to count. It's not everyday you come across a decent modern naval simulator or even an arcadey one at best. The last decent modern naval game ( Dangerous Waters) was made around seven years ago. The last WWII submarine game ( Silent Hunter V) was released around seven months ago.
I think I can say safely that most of the modern naval simulator players are hungry for something- even anything at this stage.
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I want a modern nuke subsim...I tell SUBSIM: a sub simulator, not a game. With all the (authorized) systems simulated, global navigation, crew management, ports and bases, weather transitions, DC and comunications.
A dream, of course, but...if we have flightsims with good simulator qualities, why not a submarine simulator?. I like a "Subsimulator"!!!
Best regards.
Fitzcarraldo