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Old 01-12-11, 06:58 AM   #103
Takeda Shingen
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Join Date: Mar 2000
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Quote:
Originally Posted by rascal101 View Post
Sorry to be a Fly in the Ointment but I for one see no real interest in a post WW2 naval or sub sim - Possibly air or land war but I cant think of much apart from the Falklands where Naval power did much that was overtly interesting - at least form a gaming point of view - Please do not all yell abuse I mean no insult to the men and women who have served in any Naval forces since WW2

The simple reason is that apart from stalking the odd Russian fishing boat / spy vessel or chasing Russian sub's around at great depth using sonar or other technology, I just don’t see much opportunity for any exciting game play - unless your interested in watching bright green lines go up and down on a small circular screen with a loud ping every now and then

Please don’t all howl at me, it’s just an opinion, but there you are, apart from the Falklands War I don’t think there has been a torpedo fired in anger since the end of WW2 - could be wrong, oh apart from last year by North Korea, but that’s a different story, and not much to base a game upon

HOWEVER - I don’t want to be a complete stick in the mud - how about a WW2 Surface V's Sub, or Surface V's Air and Sub - Apart from Destroyer Command I cant think of any one who's gone for much in the way of sub hunting - IE as a Destroyer / Escort commander hunting U-Boats - and unlike the modern cold war you get to kill, maim and destroy

This should be a historically accurate simulation based on the technology and environment of the times - and not simply trying to recreate some novel or film story line - a random, dynamic campaign if you please -

PLEASE NO STORY LINES - JUST GIVE US HISTORICALLY ACCURATE TECHNOLOGY AND ENVIRONMENT AND WE'LL CREATE OUR OWN STORY!!!

NOW HERE'S WHAT I'D REALLY LIKE TO SEE - An updated Great Naval Battles Guadalcanal - if any one remembers this game, I think from the early 90's you could command the Japanese or US Fleets in the Pacific, and, using your air, surface or submarine fleets to find and then wipe out the enemy before they could set up bases or achieve their own strategic missions

The interest of the game was the combination of strategy and possible simulation as you could take command on a strategic level, right down to an attack on an individual ship or plane - You had to use your initiative to search for the enemy and then there was also good old luck if you happened to find the enemy carrier fleet without adequate air cover

This was a really interesting game for us who like some blood and guts and with today’s graphics and AI it could be a real winner with so many different elements

Just my opinion

Best Regards to all SubSimmers

Regards

Rascal
That's fine to have that opinion, but modern naval combat and operations are what SCS is all about. The last thing that I would want is for this series to become a Silent Hunter or WIP clone, and I don't think that is something that I'll have to worry about. Sonalysts makes simulators for the USN, and releases them to the public with classified and senstitve areas removed. SCS makes simulators with a capital 'S'; not everyone's cup of tea, but they are very good at what they do.
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