V 1.1.0
- [ supersubsonic ] -
- - -
patSH3r changes the way Silent Hunter III works by bringing new functionallity to the game. It uses a technique called
code injection, which adds/replaces code in live memory while running the game. Thus it doesn't make modifications to any of the original game files. When the files belonging to this project are removed, the game is left as nothing ever happened.
While playing SH3 for some time now. I've been missing a major part of the game, where I wished that the crew actually made a difference. To day they don't. At least not to the extent I want it anyway. So that is where the main focus of the patSH3r project will be. ...to start with.
FEATURES:This patch apply a auto rotation feature to the crew, so you don't have to manage them in such detail as in the original. This method is still quite simple and needs development, but it works just fine for the purpose.
This fix is a further developed version of h.sies V15D range estimation fix, (thanks for the info h.sie). It makes the respective officers qualification (watch/helms), experience and endurance influence the results of range estimations.
INSTALLATION:Unzip the downloaded file and copy the two files (patSH3r.act & patSH3r.cfg) to the directory where your SH3 installations resides.
Open the patSH3r.cfg-file with notepad and change the values (enable/disable) the features as you wish.
Next time you start the game, the changes will apply.
CHANGELOG:
Code:
C h a n g e L o g
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V1.1.0
· Added crew rotation
· Removed V15D patch switching.
V1.0.1
· Corrected WP range estimation bug.
· Changed the range estimation calculation.
Before, the range estimation errors came in large chunks (e.g. -2000, 0,
+2000 for > 12000). Now they come as any one hundred meters in between.
Get your copy
here.
Best wishes
/FB