Thread: Radio msg.
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Old 10-21-05, 04:42 AM   #4
Miika
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Join Date: Oct 2005
Location: Helsinki
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My suggestion: Put one neutral ship far away from the action. (So that it won't be accidentally hit by a missile etc.) 100% probability, but random start box. Then create for instance a destination goal that responses to this neutral ship, and after triggering make the goal to send the message.

By setting a default speed of for instance 5kts, and making the random box extremely thin you can easily determine the precise time window.

I've used this in my Future Fleet scenarios and it works.

One note, though: It seems that if you create the ship (or any other unit) as a result of another trigger, the other triggers won't react to this created unit. Anyone else has the same problem? Does somebody understand what I'm talking about?

(For instance you can make a "life-raft" appear next to a ship after it has been sunk, but you can't make a trigger to react to it afterwards, to accomplish a succesful rescue. If I recall right, SC editor had the same limitation. If somebody knows an answer to this problem, please tell me.)
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