@Yoriyn: You are right, but as Hitman & Stiebler said: One can enlarge the waves later in the scene.dat or using SH3-Commander.
The limitation to 0...15m/s is located on a different location in the code (at the very end) and so I also think this was a quick&dirty fix by the devs perhaps because with higher waves some unwanted side-effects occured.
I'll try a 2nd algorithm according to Stieblers idea: Damping down the output of the algorithm instead of delimiting. Or as a compromise, little damping, so that delimiting occurs very seldom.
I could also test what happens if I simply bypass the limit of 15 and allow higher speeds, but there surely will be side-effects....
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