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Old 11-16-10, 05:08 AM   #95
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Quote:
Originally Posted by Seamutt View Post
This LWAMI mod really gives DW a step up by adding challenge and depth. Stock DW just annoys me now Here's a few suggestions for the next version. I'm not a programmer myself so I don't know what is implementable or not in this mod. Recently I've been mostly playing with the FFG to get a feel from the other perspective as surface ASW.

-Playing as FFG, could a helo visual identify surface vessals and buildings within a range of 1-2nm?
The next edition has all AI visual sensors reworked to have visual contacts occur at about the same range they would for a human operator. Pushing the detection envelope out should also push the identification range.

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-Is it just me or is the FFG's passive sonar absolutely useless? I think it should pick up merchants and torpedos a little better.
It's not just you, it sucks.

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-Someone has mentioned this before. The FFG has no active intercept and in the mod as in reality torpedos don't show up on active very well. Is it realistic to not have active intercept? I know a console can't be added for this, but is there anyway to get the information? perhaps directly to the NAVmap? This is one of things which is badly needed for the FFG.
I'm open to ideas, but I don't have any of my own.

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-There are no sound returns in FFG's grams while the buoy is active. Is this a feature of LWAMI?
No.

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Here's some extra info which I hope can be provided with the next version of the manual (or sooner):
-how does the mk54 work better in littorals? How is it modeled compared to mk50?
I would say that it's better for the littorals rather than that it works better in them. The Mk54 is not a deep diving weapon, but has a range advantage over the Mk50. I generally think of the Mk54 as a cheap weapon to use against SSKs or subs in shallow water, while the Mk50 is the Cadillac torpedo to send after high-performance SSNs in deep water. Also, I'm not 100% sure about this, but I think the Mk54 doesn't go as deep when it splashes down.

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-do we have torpedo sound level vs. speed info? It would be nice to know what is the optimal speed for the situation.
I'm not even sure sound-speed was ever changed from the way it was in stock DW. We did reduce base PSL, though. Anyway, I see a General Torpedo thrust set to +10, which means a torpedo at max speed is 10 points louder than one that's stationary. Considering even a "slow-running" torp is going to be on the high end of the scale, there isn't much stealth to be gained with lower speed settings, ceteris paribus. What does matter is torpedo type and cavitation. Cavitating = will be detected for sure. Monopropellant torps = will be detected also. A non-cavitating electric torpedo might be able to sneak up on someone.
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