The only thing I can think of is the -debugoutput switch, which has doctrines output some text.
This is probably only useful for detections and ai behaviour, though.
SCS' (single) missions have been pretty simple so far, so I believe they haven't used that many debugging techniques in the first place. I haven't examined the campaign missions yet though, but I believe Jamie spent considerable time on it - perhaps getting his attention
Myself, I'd like to see a C-like (heck, python?) scripting language, with the ability to output debug information - perhaps to the multiplayer chat window.
Though that may be delirious dreaming as far as SCS is concerned... That's not a small amount of work implementing that.
Doing it nwnx style isprobably be considered out of the question, for several (lots! lots!) reasons.
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