Quote:
Originally Posted by harryt8
Makman94 kindly suggested:
Installation
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1. DD_OH_V3.09_20091209162038
2. FM_NewInterior_V1.0
3. Conning Tower open Hatch TestFMfood
4. MaGui 3.4
5. CT_FM_NI_Fix_for_MaGui 3.4
I have tried many times to run these mods in this sequence.
However, after staring at the red line on the loading screen for an infinite amount of time, it always crashes back to desktop.
I have taken screenshots of the conflicts, but I seem not to be allowed via the posting rules to be able to post then. (Why? Does one have to pay?)
If I load only MaGui 3.4, it loads successfully and I can proceed with the game.
If I introduce FM New Interior, a number of warnings come up concerning .arm .cfg. .cam .dat and .sim files. These have already been altered by DD_OH_V3.09
If I introduce Conning Tower Open Hatch a similar number of warnings relating to .cfg .cam .dat .sim that have been altered by both DD_OH and CTOH.
If I then introduce MaGui 3.4, I get warnings of Command and Camera files .cfg and .dat have already been altered.
If I load the CT_FM Fix, I get similar warnings.
Now, I understand what's happening here from a conceptual level, but on the one hand I'm being told that a sequence will work, but in practice it doesn't. My install is pretty standard GWX with no other mod conflicts.
I can play the game without the FM Mod and Conning Tower mod, but I would like to utilize them.
Again, my apologies that I am unable to load my JSGME Screenshots to assist with the diagnosis.
Suggestions, solutions and advice from any ModMeisters most welcome?
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Hi, mate. Please, see my JSGME list:
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
WBNN Mission Orders
GWX - Merged Campaign
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
GWX - 16km Atmosphere
Rbs1_SH4_Effects_GWX_21_204f
LifeBoats&Debris_v4
Rbs3withlifeboat
Rbs2withbuoyance
Rbs7regularzone
Wooden_Lifeboats_Mod_1.1
Unofficial_rockets_fix_GWX3.0
Elite U-boat Binoculars
New Uboat Guns 1.2
OLC's Modified Searchlight Beams for GWX3
U-Boat Bases Map with New St Nazaire
Waterstream+Exhaust Combi V2.3 for GWX3
Combat Radio Frequency
GWX_DFa-Flag&Pens_2010
No continuous 'Ship spotted' V1.2 for GWX3+Rubinis RocketFix
FM30_UpDown_final
WB's Deck Gun Range
WB's Decks Awash + Fuel Economy
Torpedo damage Final ver2.0
Q Ship mod GWX3.0
Flags_enlighten
Real Depth Charge
Ice Age
FM_NewInterior_V1.0
b25_SF_Grass_Full_V2
Conning Tower open Hatch TestFMfood
WAC4.1 SubPen_animated_18.02.2010
Thomsen's Sound Pack V3.2cg
Depthcharge Shake v2.01
Ambient Hydrophone Sound
Ambient Underwater Sound
Das boot sound
DBSM_SH3_Speech_Fix
MFM-Interim-Beta
Rbs5EffectsLITE
Aces' Multimod compatability fix release v1.3 public beta
Rapt0r's Das Boot Interior
Rapt0r's Das Boot Skin
Subphones
MaGui 3.4
FM_NI_Fix_for_MaGui 3.4
German Images for MaGui v3.4
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4
Red Night Filter
TorpedoSolutionButton for MaGui 3.4 (NYGM-GWX-WAC)
Pascal_Port_People
Conus' Historically Accurate U-boat Emblems 1.3
Aces Hi Res Uniforms and Medals Mk 2
Evan´s Uniforms
evan82's Sawfish Emblem
pascal_damage_screen
Compulsory U-boat Headdress - GWX 2.0
ail Das Boot officers mod v2.17
Diesel Startup Sequence for FM Engine Room beta 1
BritishAsdicMkIFinal
GWX - Main movie - 'Das Boot'
Rapt0r's Instruments V3.5
Dönitz Picture With Fly
_LSH3_V5_ENV_MEP2a-Dark-Nights
_LSH3_V5_ENV_MEP2b-FSF-for-Dark-Nights
optional-Intro Screen for MaGui 3.4
New_clearsky_clouds
h.sie's Colored Hull Integrity Indicator
With this list and order, all the mods works fine. I haven´t the DD mod. And I use 4 GbPatch. The time of charge is looong (I have the extended campaign GWX submod, too...). The only problem is with Merchant Fleet Mod; I use the Interim Beta (light version); the complete MFM go to CTD.
I´ve posted images without problems. No payment needed.
Search the thread "Posting JSGME list", you have several lists of mods, this help to resolve issues of compatibility of mods.
Regards.
Fitzcarraldo
P.D.: @ Kaleun Makman:
"that is totally wrong Fitzcarraldo ! Aces , AFAIK , never worked on mods including MaGui so his compatibility mod is not working with MaGui (you don't have problems becuase the FM fix for MaGui 3.4 is later on your list )".
But I have the mods working...appliying the Magui Fix for FM Interiors. If I remove the Aces multicompatibility, I obtain the same results with Fm fix?
I installed the MaGUi interface in LSH3V5, with Fm Interiors, and works fine, too.
I´m desperate watching the new MaGUI interface...Some news of the update? Many thanks!