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Old 09-10-10, 07:50 PM   #4175
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
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Quote:
Originally Posted by SashaKA001 View Post
Since installing the mod, acoustician ceases to hear the merchant ships. Has anyone encountered such problem and how it can solve?

With computer all the rules, the machine is a beast. We see and hear everything perfectly, except for commercial vessels ... And the acoustics ignores them both underwater and surface condition. Military hearing. This greatly complicates the hunt, especially in the fog.
I guess you don't dive deep enough. For your sonar/hydrophone operator the boat must be constantly below 9 m depth. If you have bad weather and only went to periscope depth, you probably hear nothing (and that's quite historically accurate). If that's the case, go deeper, to 20 metres, some prefer even 30 metres.

Sonar is not supposed to be working when on the surface.

It may also be a game bug - sometimes your boat and crew just ignore being submerged and behave like the boat was surfaced. This could also be the case. [Sometimes reverse happens - on the surface boat still thinks it's submerged]
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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