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Old 08-27-10, 08:08 AM   #57
tater
Navy Seal
 
Join Date: Mar 2007
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Quote:
Originally Posted by GerritJ9 View Post
With ships that were one-offs, AppearanceDate and DisappearanceDate should then match DOC and DOD so no problems on that score...... but if number of individual entries in the roster does not matter, isn't there something to prevent more than one ship of such a one-off type from appearing in a convoy? If the individual entries are irrelevant, why have more than one entry in the first place? The stock "Mutsuki" roster, for instance, has four individual entries, yet the IJN had twelve in service on 8/12/41, all of which had been sunk by December 1944 (though their stock DisappearanceDate is 19451231!!!!). Does the number of individual entries limit the maximum number of "Mutsukis" you can find escorting a convoy to four? Or the number of "Heito Marus" to three (three individual entries in the "Heito Maru" roster)? In short, what is the function of the individual ship entries, and their DOC and DOD, in the roster, if they have any function at all????

The only way to do this is to explicitly name all ship classes in a group. This is what RSRDC does for most all ships. The exception is merchants, where many are called as a random type=102, or whatever.

The individual ships entries do nothing at all as far as I can tell. Sad, isn't it.

There are many cases in SH4 where clearly the devs had some great ideas that never got finished. Look at some of the damage descriptions for submarines... "bent shaft" all kinds of stuff you have never seen in game.

So, to be clear, if you write a campaign file, and put 4 random DDs in a group, you will get 4 random DDs that have the right appearance dates. Nothing else constrains them at all.
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