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Old 08-04-10, 01:11 PM   #2590
Ducimus
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I finally got around to writing a change log. No version number yet, nothing's being released for awhile yet, and it will probably see more changes, I'm working on conjunction with Captain America, and the only reason i started, was so i'd be ready to go when hes done with his interiors. As usual however, i got carried away in my preparatory work. No ETA on him either. He's working at his own pace, and he can take as long as he wants as far as im concerned.

Quote:

//JP airpower changes
- adjusted planes so they don't crash in the ocean when attacking

- Adjusted crew numbers and survival chances.

- changed basic loadout to include bombs/depthcharges as applicable.

- altered visual sensors to disallow underwater detection for most units until october 1944

- Visual sensor that allows underwate detection changed to that of a psuedo MAD. Comes into play in october 1944, and only on planes that would have had MAD.

- changed air traffic spawning frequency. You should now see the fewest planes in the beginning of the war, with more planes spawning in the later war years as Japan steps up its ASW effort. (previously I had it where you saw the most planes at the beginning of the war and the fewest in later years, the premise being to illustrate japans loss of air assets). In both early and late war years you should see substantially less air then in stock.

- changed airbase compositions.
* Large airbases spawn: betty's, Mavis's, Emily's,kates, Lorna's, and Pete's.
* Normal Airbases spawn: Mavis's, emily's, and pete's
* Small airbases spawn: pete's, zero's, and Lorna's

End result is you'll see mostly flying boats, and rarely, maybe never, any zero's.

- Recolored aircraft bomb textures from rusty to gray.

- AirS, and AirB visual sensors surface factor set to 0.

- Created MAD_Visual with surface factor set to -2.5


// Player crew
- Increased variation of possible clothing. I removed the officer shorts from normal wear, and also brought back some long sleeve shirts.

- watch crew will be wearing wet weather head gear more often when it rains now.

- AA and deck gun crews now wear M1 helmet. Also Cleaned up M1 helmet.

- Diving officer of 3rd watch now comes with a vital skill as part of the fix to battery recharge times. DO NOT LOSE HIM, or place him anywhere he might get killed. I also increased his hitpoints to 500, just in case.


// Player Sub

- Pretty sure i fixed issue with SJ radar not working correctly after getting a refit from the 1st early war conning tower, to the 2nd conning tower. This bug effected the Porpoise, salmon, and sargo.

- Changed forward telegraph settings for all boats to be more true to life.
* Ahead 1/3rd is 25% of your engines
* Ahead 2/3rds is 50% of your engines
* Ahead standard is 75%
* Ahead Full is 90%
* Ahead Flank is 100% (Extreme speed ahead anyone?)


- Fixed long recharge times and underwater endurance for fleet boats.
* Traveling at 1/3rd bell which equated to 2 knots under water, a distance of 97.3 Nautical miles is possible, but you'll have used 90% of your oxygen, have 11% remaining on your battery.

* Battery recharge times will vary according to your speed. From all top to 2/3rds it will take roughly 4.5 hours to recharge your batteries. From ahead standard, 8 hours, and from ahead full to ahead flank, 15 and a half hours.

- Increased cruising speed for all fleet boats. Cruising speed now varies by boat type, and is 75% of the boats top speed. (telegraph setting is ahead standard, you do NOT need to try and get the exact speed yourself, the game will do that for you).

* Narwhal now cruises at 12.75 knots
* Porpoise now cruises at 13.5 knots
* Salmon now cruises at 12.75 knots
* Sargo now cruises at 15 knots.
* Tambor/Gar now cruises at 15 knots.
* Gato, Balao, and Tench now cruises at 15.19 knots

No longer do you have to cruise around the worlds largest oceans at what's tantamount to a harbor speed, though you can if you want.

- Fixed visual effect for exahust on fleet boats.

- Fixed sound played by 20MM and 40MM AA guns. They no longer share the same sound.

- Removed "Hogans alley", and added "After battery" to the normal watch rotation. This area serves the same purpose, it's just moved to a different location. Dials will no longer obscure AA gun access at lower resolution. Lower resolution players will however experience some overlap in watch rotations in the crew screen. All crewmembers remain accessible regardless of monitor resolution.

- Moved After battery from the engine room, to the "After battery" compartment.


//Environmental changes

- decreased water transparency.
- increased underwater fog.


// Campaign changes
- Fixed truk harbor lag.

- Fixed naval mines by adding a collesion sphere. (where as before, you had to practiclly drive your boat right through it before it would explode)

- Fixed pearl harbor "In harbor' starting location. You now start where the sub base acutally was, because theirs a sub base there now. No more hooking that big U turn leaving port.
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