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Old 05-06-10, 05:34 PM   #1014
ZeeWolf
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Join Date: Aug 2007
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Default to better understand fps issue

Quote:
Originally Posted by morttheslayer View Post
Hi Zee like the sound of mission 3

I thought about what Frinic and Lc proposed, and if it were not for the performance issues I found in the re-worked missions (i.e. NOT Kursk) I would tend to agree.

But where there are lots of units and heavy action I found (note the first german mission - Tigers Shake Kurtinki patched to Pre Kursk Alpha) the FPS goes way down in the first encounter. So the point I make is some of these have smaller maps and maybe not the amount of scale of ops found in the Kursk mission but FPS issues are still present.

This compares to Kurskv.6 (light PC loading) where there are lots of units both friendly and enemy and heavy action AND a big map.

I think downsizing the map to say the size of german mission 1 (Tigers Shake K) MAY improve the FPS but only by say 1FPS.

Only my opinion and I may be way off, but for most PCs I think gain may be minimal.

Anyway I'd love to be wrong (Mrs Panzer Commander always says I am as you're all probably well aware).

Hanging in there and hope to be wrong!!

All the best - Mort
Hello Kameraden,

frinik, LC and Mort of course your interest in finding solutions is very helpful.
Although the logic is good concerning the large maps - but when applied
the results are not in agreement with that logic.
So, Mort is correct, the FPS is not dramatic enough to warrant a change
in map size. There is a definite combination of events that can only be
accessed through code. Even as far as we have come there is still allot
more to learn and discover in the ways to improve performance.
Believe this or not: I have yet to understand a majority of TvsT's code.
There still has been no work done in some important areas of this sim .
Areas that demand time and experimentation. One for example is the TIME
change capability i.e. 2x 4x 8x normal speed. This area [TIME] will unlock
the ability to better understand fps issue.
It has been 10 months since the ability to import the first working
fully animated tank (KV-85) in the game. When viewed from the point of
where we're at now I have to say the work on the FPS issue has just began.
It was the first part of April when this issue really became an obstacle to
progress. Therefore became a real target for my full attention.
This challenge should not be viewed as anymore difficult then the other
break through discoveries made to date.

So Kameraden, yes my work is cut out for me and I say Vorwärts!

ZW

Last edited by ZeeWolf; 05-07-10 at 01:12 AM.
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