Quote:
Originally Posted by frau kaleun
Question: if I have many mods enabled and want to disable one or some of them, do I need disable everything that was enabled after the mod(s) I want to take out of the mix, working backwards from the last mod that I added? Or can I just go ahead and disable something in the middle of pack, provided it's not a mod that is greyed out because something that came after it added to it or altered it?
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The latter.
FWIW though I would only make "core game file" mod changes between
careers, not
patrols. I think this makes SH3 a bit less prone to crashing.