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Old 04-18-10, 06:52 AM   #10
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
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Quote:
Originally Posted by Nisgeis View Post
So, here's the first part of a WIP mod that aims to get the AI into the game.
My friend prepared a "uboat damages mod" which perfect cooperate with your Killer AI mod.
It can be used separately but was tested only with your mod (with very good results).
Topic here: http://www.subsim.com/radioroom/showthread.php?t=167972

Cheers,
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