Thread: TMO and realsim
View Single Post
Old 04-09-10, 04:51 AM   #9
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,864
Downloads: 364
Uploads: 0


Default

TMO is harder, but let's be serious..We can still sink hundred times more than they actually did. We are a long way from a totally realistic game, even with contacts and cams off playing 100% we are killers compared to reality.

The main problem is the traffic layers. Where RSRD reworked many, they lack two points. We can outrun anything, even 95% of the TF go between 14 and 17kts, easy to do end arounds. In reality they would be going much faster and you had better be in front for a chance to cut off.

When we attack the ships usually slow down..even TF. They may zig some, but in reality capital ships would take off at best speed.

We lack real zig patterns making it hard to track. The small zig patterns do little. Tracking isn't effected, just harder to set up a shot.

So I would love to see much faster TF and convoys with a much better zig pattern. All TF should be able to outrun your sub.
Armistead is offline   Reply With Quote