Thread: Making a game?
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Old 03-29-10, 05:52 PM   #3
Shkval
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Join Date: Sep 2008
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Well this is not really what I had on my mind, I was thinking about only one sub, Akula, why Akula, because of number of crew members - 76. Full interior like SH5, NPC's are "working" in shifts i.e. releaving the watch as in SH4, only officers have "UI" for commanding the sub etc etc. Time limited sandbox type of gameplay, let's say some 6 months of war between Russia nad whoever (China, Japan?) 20-30 missions, NPC's on key positions (sonarman) have ability to "learn" i.e. you are programming them with "named procedures"... and many many more stuff...
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