Things are working much better but I did find a Key bindings issue.
If I edit the key binding in
TheDarkWraithUserOptions.py for the compass and change it to "
/". I get several unusable popup windows I can not close when I start SH5.
Example:
Before
HeadingRudderKey = MenuKeyManagerWrapper.Keys.C # change the C to whatever key you want
After
HeadingRudderKey = MenuKeyManagerWrapper.Keys./ # change the C to whatever key you want
This happens in SH5 and SH3 UI's. Haven't tried the SH4 UI as I have not read any post's stating it is working.
The "
/" Key is not mapped to anything in my Commands.cfg but it may be scripted elsewhere.
Sorry, no pics of issue.
Has anyone else encountered this issue?
I also noticed there are no provisions for the Crew
Special Abilities. Would it be possible to use Right-Click function to open/close interactive dialog with the Officer Icons and XO to access Crew
Special Abilities?
It is possible to add Double-Click feature to change Camera View.
e.g. Double-Click Chief Engineer (CE) and you go to the Interior Fore Camera view, Double-Click Watch Officer (WO) and you go to the Conning Deck External View Camera by the UZO. etc...
-TheBeast