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Old 03-10-10, 08:41 PM   #25
Ducimus
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It looks like a simple model coded by UBI to make reasonable near-surface behavior but no one bothered to test to see the behavior become ridiculous as depth increases.


Ohh, i think he noticed!


Acutally though, from what i noticed its fine tell around 200 meters. I'ts like the game reachs a cutoff point and goes, "Ok tahts it, i give up on trim" Although i didn't test the 7A. In SH4, this cutoff point was 600 feet, or 183 meters. Few noticed it back then, but i did when testing thick skinned boats like the balao or tench class.

I was working on it for a little while, but gave up on it. This issuue came up in Sh4, and wasn't REALLY noticed since players would rarely be forced to go that deep. I did however, and i knew any uboat mod would have to face it sooner or later. I think the devs knew about it because in the CFG file they have max depth listed as 200 meters accross all boats except the 7B. For some reason that one was all different.

Long story short, if this bug is indeed behaving how i think it is (IE. like it did in SH4, you'd better hope not), your max depth is going to be limited to 200 meters or your going to lose control of the boat. You'll have 3 options. Flank speed, blow ballast, or crush.
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