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Old 03-08-10, 04:50 PM   #1
Darkreaver1980
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Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
Default [REL] Critical hits for torpedos

Hi there,

i converted my critical hits for deck guns mod into the torpedo version. Both mods are combatible.

Unpack the folder into JSGME Mod folder and enable with JSGME

Basicaly it works like this. In Stock SH 5 a torpedo allways does 120-180 damage. You need to fire allmost everytime 2 torpedos to sink a merchant. And 3-4 for a big one

I changed the damage to 100-400 which means that you could do from lower damage up to 2,2 times the damage. The damage is also modified with the area you hit, hitting fuel tank gives it a multiplicator.

This means you never know how much damage your torpedo actualy does, just like in real life. A torpedo now has a chance to even blow up a large tanker but its very rare. Anything could happend, you could fire 4 torpedos into a freighter and it still sails away like in stock sh 5 or it blows up with the first torpedo, you never know.

The new torpedos will also trigger flooding + burning (real effects, not just visual) at a high chance if you score a good hit. It rarely happens with stock torpedos because the damage values are to low to trigger permament flooding/burning.

Please leave your feedback

Download it here:
http://dl.dropbox.com/u/8721542/Crit....1Torpedos.zip

Download here from Subsim:
http://www.subsim.com/radioroom/down...o=file&id=1798

Link to my critical hit for deckgun:

http://dl.dropbox.com/u/8721542/Criticalhitsv1.2.zip

Last edited by Onkel Neal; 10-28-17 at 08:51 AM. Reason: added working download link
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