I'm a bit confused, and excited now. If I am reading this right, it seems that there are a bunch of semi-scripted missions that branch out during a campaign game. If this is the case, hallelujah! Omg. This would allow very fine control and modding over campaign game play. By this, I mean that the ability to add scripts into campaign play might include the possibility of adding random factors into the campaign, and even adding a bunch of new game play features. I can now see why UBI went this route with semi-scripted campaign missions. Brilliant. Maybe they did it to possibly allow us modders to script in anything we wanted. If this is true, the potential is incredible.