Here's a little tidbit from my Copenhaguen presentation diary:
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After succeding in making the computer work, they show us some of the folder structures. They open one of the script files, in Python, with some GUI stuff programmed within, and there's some 3D model files too, which now come in some GR2 new file format. Apart from that, there's some files that, as I've been told, contain data for the First Person movements (restricted via 'waypoints'?), and others aparts from the previous ones, that contain animations data that I'm not sure if they'll make it into the final version so we can modify them.
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I know it's not much info, but maybe can be of some use, specially the GR2 part, and here's another tidbit of info about GR2 files:
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GR2 files, which are "Granny 3D" files. These are not so easy to edit and are, in a way, the 3D "bones" of the game. Of course anyone who has the Granny 3D SDK would be able to edit them, but that's beyond the pocket of most of us I'd have thought! I have heard rumours that there is a Milkshape plug-in that allows these to be edited, but if not there is at least a tool that allows them to be viewed, obtainable for free from the Granny 3D site
Update as of mid-2008 -- there is now a free way to extract the GR2 files so that they can be edited in a 3D modelling program. A close friend of mine called Topper Carson has the games and he found that there are some amazing people who have been picking away at the Gr2 files which so many games use these days. For useful tools and info pop along to the "Decode Gr2" site. So theoretically you should be able to modify anything that you wish in these games.
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Source:
http://boardwalkerz.com/carolyn/Petz6.htm
Link for GR2 Decoder:
http://gr2decode.altervista.org/
Cheers