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Old 01-27-10, 11:55 AM   #7
Tomi_099
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Join Date: May 2007
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Quote:
Originally Posted by skwasjer View Post
I had this problem before with you Tomi. I recall the problem was that not every frame had the same number of vertices in the mesh. I coded S3D to continue the import and insert 0,0,0 vertices (I think) so you could see the result, but that result guaranteed a destroyed model/animation. It is VITAL that every frame-mesh has the exact number of vertices, and also the same ordering. Even if the number of vertices is the same, but the order is changed, the model will warp.

Either you do not export correctly from Max, or one of your modifiers removes faces or optimizes seperate frames in some form.
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Thanks Skwasjer,

how can I import a frame by frame ??
Or do I have the entire animation with hex editor in
in MashAnimations Data Copy to Type100 / 5


Could you show us the example,
because many would make an animation but do not know how to get an animation
Imported and get the frame tree.
And as the data content must look like an animation to bring about movement.
I hope you're not so overwhelmed!

Thank you my friend!
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Last edited by Tomi_099; 01-27-10 at 12:05 PM.
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