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And where do we get these other scene.dat files? I jus' gots to know!
Honestly, this sounds like a cool thing.
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I just did it for private use. It's actually a very easy setting in the scene.dat, takes only 5 minutes to do with Silent Editor, and doing it for every environment mod out there would be a nightmare.
Simply open scene.dat in Silent Editor and go to:
6:Node Sky-->13 EnvSim-->14EnvSim--->Wind--->WindspeedChangeSpeed.
Setting the wind change speed to zero will ensure you have a constant wind during all the time, which will be the one in your campaign layers (GWX by default 4m/s). You can also set the fogchange speed to zero and thus see no fog at all during your patrol.
If you want to have smaller waves in 15m/s wind, then simply go in the same path:
6:Node Sky-->13 EnvSim-->14EnvSim--->Wind-
To wave properties and copy the values for scale from node 2 (8 to 14 m/s waves) to node 3 (15 m/s waves) and you will have at most waves of that size.
You can actually customize a lot the weather playing with those combinations, deciding if you want fog & rain to appear or not, the maximum size of the waves etc. Add to this the ability to change the clouds for any others you want (By changing the TGA file in the Misc folder), and you can have custom weather that goes from mild to rough, or from rough to hurricane-like.
Or simply fully fixed weather, by selecting
6:Node Sky-->13 EnvSim-->14EnvSim--->UseCotrollersWeatherData to TRUE
you override any setting in the campaign files and can put a fixed weather pattern directly in the scene.dat. This works very well if you want to have a fixed good weather with, say, 4-7 m/s wind, no rain, no fog. Ideal for patrolling in the Caribbean.
I also discovered that you can swap scene.dat files during saved games. So you can have one scene.dat with variable weather when you depart base and cross the atlantic, save when you arrive at your patrol area in the Caribbean and load the fixed good weather file, then save before returning home and reloading the original random weather file.
Combinations are endless ... that's why offering it as a mod is not probably wirth it.
BTW Manos EnvPro3 already has the smaller waves for 15m/s wind, so you can still patrol and hunt even if the weather is stuck at rough.