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Old 12-19-09, 02:20 PM   #1992
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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Quote:
Originally Posted by SR-71 View Post
Ok, now I have the followings mods

OPS MONSUM V705
OM V705 TO V720
OMEGU V300 PKG
OMEGU V300 PATCH 3 PKG
DBSM SH4

This way should be right, shouldn't? Thanks for your explanation.

About the second issue, now I will ttry to be more specific: ships take too much time to sink and take too much damage berfore sinking IMHO. The artillery school target drone (the example described) needs too much shells to get sunk (and I don't need the crew to fire to waterline, I do myself perfectly... ) .

Also, I see very unrealistic that one improvised patrol boat of about 500 ton need more than one torpedo to sink, that's the ingame situation I told you. Actually, one single torpedo would be enough to nearly vaporize the ship, so it's ver unrealistic that not only he doesn't get sunk, but continues sailing... I see it so annoying that didn't want to continue the campaign and try another bigger objective before get it solved.

So the final question would be that if there would be some way to change the damage system to get the ships sink faster and take less damage before sinking, to do it myself in case you think that damage system is good as is in your mod...

Thanks and greetings

Quote:
ships take too much time to sink and take too much damage berfore sinking IMHO.

The damage model is working "as designed"


Quote:
one improvised patrol boat of about 500 ton
You have a "class name" for this ship


Quote:
if there would be some way to change the damage system to get the ships sink faster
No
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