Ok, now I have the followings mods
OPS MONSUM V705
OM V705 TO V720
OMEGU V300 PKG
OMEGU V300 PATCH 3 PKG
DBSM SH4
This way should be right, shouldn't? Thanks for your explanation.
About the second issue, now I will ttry to be more specific:
ships take too much time to sink and take too much damage berfore sinking IMHO. The artillery school target drone (the example described) needs too much shells to get sunk (and I don't need the crew to fire to waterline, I do myself perfectly...

) .
Also, I see very unrealistic that one improvised patrol boat of about 500 ton need more than one torpedo to sink, that's the ingame situation I told you. Actually, one single torpedo would be enough to nearly vaporize the ship, so it's ver unrealistic that not only he doesn't get sunk, but continues sailing...

I see it so annoying that didn't want to continue the campaign and try another bigger objective before get it solved.
So the final question would be that if there would be some way to change the damage system to get the ships sink faster and take less damage before sinking, to do it myself in case you think that damage system is good as is in your mod...
Thanks and greetings
