Thanks Hitman for satisfying the question Frinik had. And here is a tech animation sequence VAseMkIII to kind of familiarize everyone with the attention to detail when it comes to "doing the little extras".
If you would notice the position of the slider in the animation popup window it will give you allot
of information about each frame.
This particular weapon posed a unique problem, like all pre-1930's cannons this unit had a
very limited horizontal traverse (common was 0.5-2.0 deg.).
So I animated the entire body to give a horizontal travel left and right of 20.93 degrees. As well as hand wheel rotation for effect
Stay tuned, more to come !
ZeeWolf