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Old 12-05-09, 09:48 AM   #3112
Tarnish_UK
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Join Date: Feb 2004
Location: Southampton, UK
Posts: 28
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That is odd that RFB should seem to behave in that way regards sinking. I've been playing it quite intensively since installing it about three weeks ago and the main thing I've found is the varying degrees types of tactical decisions I've had to make depending on how a target ship behaves after being hit. I like others have had to hang back to finish off a crippled ship once the escorts have left the area and yesterday I had to admit defeat and let a damaged ship go. Scenario was, October 1942 off the northern coast of Papua in the USS Skipjack on my way the drop some troops off on the coast of the Phillipines. I got a contact to my north heading south west at a fairly high speed. I tried to get ahead but had to submerge sooner than I would have liked to avoid being spotted. I kept my engines at flank to try and close the range as much as possible. I could by then see my prey was a large euro passenger ship escorted by three destroyers doing about 12 knots. I became clear due to the geometry I was going to have to take my shot at around 2800 to 3000 yds as after than the range was going to start to open. I prepped all four forward tubes open and ready to shoot as I refined my solution. I fired all four torps adjusted to try and ensure at least one hit. Shockingly I managed to get four solid hits BUT the first three were all duds, thank you BuOrd! The last torp did detonate on the port side forward of the stern but it just wasn't enough. By that point two of the escorts were making life interesting for me and I had to accept that there was no way I was going to be able to finish her off. Very frustrating but satisfying too much better than the stock SH4 experience. Hope you get the mod working properly soon.
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