View Single Post
Old 12-03-09, 07:41 PM   #225
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by makman94 View Post
hello Lurker,

as i have measured the mast height for Bismarck (and it is for sure correct after a lot of testing in the game) ...i found it 55.55m
but i couldn't find this value via s3d .please measure the bismarck's mast with your method and tell me your result

Please note that all my testing has been on merchant, however I just looked at the Bismarck and there is a "0" value set in the "draught" field in the .sim file. However the value in S3d from the 0 "y" value to the top of the "after mast" is 5.52 which works out to 55.2 meters.

I personally know that a value in the "draught" field will effect were the ship 3d model sits in the water during game play.


Just to let you know the type of testing I did, I pick three merchants at random from the MFM add on in v720 and used the procedure I presented in my last post on each one. Then using the Mission editor created "map zones" of 500, 1000, 1500, 2000, and 2500 meters and placed each of the modified ships on each of the circles and had the ships set to "docked" so that can't move. After launching the single mission set to "manual targeting" mode, ID each ships via the rec-manual and then using the "stock" Stadimeter generated "range" estimates. In all cases the range error was less that 0.05 percent.

Also I conducted test on the "length" values for these merchants. When using S3d to measure from the Bull Nose ( front of the ship ) to the fantail and using those values for ships length to calculate ships speed, the soluation was within .01% of true speed.

FYI the tool I used to confirm my "Length/speed" findings was "Solution Solver 1.3.2 by gutted"
lurker_hlb3 is offline   Reply With Quote