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Old 11-21-09, 04:49 PM   #97
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
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Cheers.
The only mildly complex bit was the heat sink fins on the top of the
piston heads. First I polly modeled the basic shape. It quickly became
apparent that it was going to be impossible to model such complex fins
so I used a displacement map instead. It still needs work; some of the
fins should be longer, some shorter.

The gearbox is a polly modeled sub-D. Tubes are all splines and the
lower part of the cylinders are lathed splines.

I could get away with chucking some metallic surfaces at it, but I need
the practice texturing and the result is always better. Besides, Textures
are fun.

It's all 21st century Airfix.

165,418 Pollys total so far, but the render engine adds a few more
when it calculates the displacement maps.

First textures underway:


If anyone is interested at taking a look I can box it all up as a .obj or Max9 scene.
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