Quote:
Originally Posted by kapitan_zur_see
However i'd be more keen on experience points be mostly regarding repairing abilities (great battery experience= faster repair time, more battery elements be saved, less chance of chlorine gaz emission and etc.)
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What I'd ike to see is a system where wear and tear, breakdowns and sabotage are an issue. More experience points for your chief means you could push your engines at flank speed longer and they wouldn't wear down as fast, or breakdowns could be fixed faster. That sort of thing. Not allowing for pushing equipment above and beyond its historical specs.