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Old 09-24-09, 09:09 PM   #28
Kpt. Lehmann
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Quote:
Originally Posted by Anvart View Post
Attention, please...
...
As i have understood (reading this thread and private messages),
some modders tried to use flag.dat from SH4 for SH3 and have failed (animation did not work)...
I wish to give you the basic tips for this purpose ...
The MeshAnimation mechanism (controller) in SH3 and SH4 is identical, but ...
Animated mesh in SH3 must have type 2 ... 2 ... 2 ... and only 2 ...
...
If who has not understood look next picture:



...
and you should make flag material bilaterial (2-sided) ...
and you should remove SinchroMesh controller (not use in SH3) ...
and you should add MeshAnimation controller (for smooth animation) ...
...
and common tip ...
IIRC, in SH3 we have next mesh types:
00 – Shadow Model (invisible)
02 – Animated Mesh
04 – Usual (main) Model
06 – Reflected (in the water ... and invisible) Model and some other …
and so on ... now don't remember ...
Very good of you to post those diections Anvart. Thank you for taking the time to do so. I know that for you, breaking the language barrier is not easy.
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