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Old 08-28-09, 10:13 AM   #2
Bullethead
Storm Eagle Studios
 
Join Date: Jan 2009
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Quote:
Originally Posted by ExMachina View Post
If I enable the advanced critical hits for the British ships, I don't seem to get the added bonus of an increased rate of fire.

So, could someone please explain how ROF is determined? Is it fixed? Are Brit and German ROF different??
"Poor ammo handlings" is IMHO a bad name for this setting. It should be "Highly dangerous cordite". IIRC, the wiki has a long post from me in it explaining the mechanism why British ships were more likely to explode and how the ACH thing works in Jutland.

But regardless of that, the rate of fire of guns is limited by the speed with which their ammunition can be delivered to them. For big guns, the limitation was the speed of the ammo hoists. That was fixed. Thus, it didn't matter whether or not the guys in the magazines piled up extra cordite in the handling rooms, it still couldn't get to the guns any faster than it did normally. IOW, there was a hardware-limited maximum ROF.

This max ROF is only used when the range is short enough that range spotting isn't a big issue. In the game, this is used out to about 5km. Beyond that range, ROF is slower because they have to wait to observe the fall of shot and make aim corrections. The time of flight and the time needed to make corrections were approximately the same on both sides, so at these ranges both sides have about the same ROF. The German guns had a slightly higher max ROF, but this is only apparent at short ranges.

At Jutland, the British didn't use their max ROF at longer ranges, but fired at the same rate as the Germans.
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