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Old 08-10-09, 09:52 AM   #635
polyfiller
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Join Date: Sep 2005
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Not wanting to upset Ivan .... but some of the work we have to finish is proving difficult and slow ... specifically damage models for AI warships. Many of these are nicely configured to sink and react properly when taking torpedo fire ... unfortunately they don't really respond too well to surface fire. Seems to apply more to converted S3d than stock ships ... but even some stock ships react in a real strange way. It's a real time consuming slog ... so far I've engaged the Bismark with KGV & Rdoney 120 times in just one day to try and get things balanced out. The game engine keeps throwing up things which cause AI ships to show as detstoyed far too ealry in an engagement when the ship is clearly nowhere near sinking and still has main armament active. Grrrr. Sometimes I really hate this game engine.

Anyone out there who has S3D experience and what's to help with the damage modelling should contact Ivan.
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