The original (previous version bmp or dds format) skins may not fit the updated models as they are released (the Leo2A4/BMD2/M1A1, and any future updates). However, if I use the new template to build a new skin for the M1A1(HA) from 2.460, and save it as a .bmp file, it will still work correctly in game (so long as a .dds file with the same name isn't present in the mods folder).
All the files in the program directory have been converted to .dds format for space and loading time reasons. The models format and the UV mapping for most vehicles is unchanged.
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