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Old 12-11-08, 11:39 AM   #7
Wilcke
The Old Man
 
Join Date: Jan 2007
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Quote:
Originally Posted by Jaeger
you all missed the point i think. my idea is to make the mods more interesting for "evening players". they dont want to deal with long install information, they want to have a running product. you guys are all subsim members for years. it is no prob for you to deal with mods, you didnt do something else the last years. but remember the other (big) group of players.
Jaeger,

When I first started with the SH series I was in the same boat; use a super mod or have mod soup. My first installs I now realize were completely broken due to my JSGME induced mod soup. After much trial and error I finally settled for NYGM and Ducimus's FTT.

With SH4 the evolution has been much different due to a better understanding of the inter-relationship of the files and how the mods affect the base install. I completely understand that some folks would rather just patrol than hang out activating and de-activating mods with JSGME. I fully blame the author of JSGME for my addiction to modding and testing!

Let me know if you need any help setting anything up.
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Wilcke


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http://www.subsim.com/radioroom/showthread.php?t=128185
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