Why can we see the enemy torp the moment it is launched?
Kinda feels like cheating or a bug, besides if the enemy sees my torps the moment i launch them as well, whats the point of setting torpedo to passive sonar?
Even the helmsman shouts "torpedo on the water" when the torpedo actually locks on to you. |
It depends on how noisy the launch is and how easy it is to detect the torpedo. A good example is Jive Turkey shooting a torp here: https://youtu.be/1XlD-SDYP_s?t=21m52s
And likewise in the same video if you watch the map closely you can see a launch from an undetected sub, but contact with the torpedo is immediately lost. https://youtu.be/1XlD-SDYP_s?t=30m23s Edit - it seems Youtube can't handle showing different parts of the same video in one post. The first part you want to watch is at 21 minutes and the second part is at 30 minutes. |
I don't see what you're talking about it in 20 and 30 min stamps.
Let me clarify on what i mean, even if you havent detected the sub, the torp will be seen in your main view the moment it is launched, even if its not shown on the map. Which makes no sense. Instead of being sneaky and trying to find subs before they find you, the fastest way in dealing with them is being noisy and getting detected, they will launch torps no matter the range at you and give away their relative position. Torpedoes literally cant sneak up on you in this game, you are always aware of their position, however they are only shown when you have a sub as a contact, which doesnt make sense either. Another, urelated thing which also can be exploited is clicking on contacts, the camera will switch to the contact even if you have no firing solution yet, it will not rended the model, but based on the cameras position and sound that plays you can tell if its a surface ship, a bio, or a sub. |
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Main View? Launch transients are shown on the plot...normal Quote:
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Around 30 minutes in there are multiple launches from an undetected enemy sub. You can see the the launch transients on the mini map but contact with the actual torpedo is sketchy due to the position, speed and manoeuvring of Jive's sub. Jive even goes as far as to estimate the distance to the sub once he does finally get a bearing to it based on the tracks of the torpedoes it fired and is able to attack it. |
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@generalgamer here's an undetected torp from an undetected ship, in my baffles while im going at max speed https://imgur.com/iQ79zFn As for your other points... I can assure you that camera exploit is not a "cool feature" but an oversight by the dev. Quote:
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I could understand, and expect, the Sonar Shack to call out a "torpedo launch detected, bearing XXX".
As info on the torpedo comes in, it should be plotted by the Sonar Chief. |
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