Deck cargo
Hi
Wed like to make a new deck cargo for a sub. Do you guys know where and what to clone to make that happen? We need to be able to make it appear and go way at set dates. One we could launch would be best.. Kinda like the dinghy so we could drop it in mission it being untopo or Daihatsu barge Regards Keltos |
All the topside cargoes appear to be held in Silent Hunter Wolves of the Pacific\Data\Library\ShipParts\cargos.dat I've looked at the LST and that may be helpful to figure out what you're going for as well. I'd also suggest a look at the MC## nodes on the stock playable units. Those Seem to have something to do with launching areas for the rubber raft.
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URL
[IMG]http://i1079.photobucket.com/albums/...pszonfozez.jpg[/IMG] I've added the ko hyoteki there Also in the jyinsen1 eqp |
http://i1079.photobucket.com/albums/...psorik6lha.png
What I don't get is that In quick missions it showed and in campaign not... Will work at it more tonite |
Try renaming the node that you are attaching the cargo to. I've compiled a list of what each label is used for by the game i.e. M## for main guns, A## for anti aircraft etc. Here's my list so far:
A= AA Gun B= Bomb Payload C= Radar RWR D= Radio DF E= Sub Emblem F= G= Broomstick node (?) H= Hydrophone I= Instrument (?) J= K= Cargo L= Searchlight M= Main Armament N= Sonar O= Sensor (Optical?) P= Pilot/Sailor Q= Signal Light (?) R= Radar RC= (?) S= Secondary Weapon T= Torpedo U= V= W= ASW Weapon X= Static Aircraft/Vehicle (?) Y= Z= Conning Tower aud= audio engine= engine sound diesel= Diesel Engine Sound electric= Electric Engine Sound fore= Sound of bow wave propeller= Sound of propellers sink= Sinking Sound (?)BLD= Bold Decoy Launcher siaj= splash b= Stern Splash (water above propeller) C= Conning Tower Splash F= Bow splash (right) F01= Submarine bow splash (right) F02= Submarine bow splash F2 Bow splash (left) ShipWake= Ship wakeSNK= Snorkel TAR= Tarnmatte TXR= External Texture |
Quote:
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Ko Hyoteki
http://i1079.photobucket.com/albums/...pssyukkrcs.jpg [IMG]http://i1079.photobucket.com/albums/...pstq3fhu0w.png[/IMG] in cargo.dat node 73 added Ko_Hyoteki with a 3d model child node and another texture node in NSS_Jyunsen1.eqp : [Equipment 17] NodeName=K01 LinkName=Ko_Hyoteki StartDate=19380101 EndDate=19451231 in NSS_Jyunsen1.dat : node 711 added at the end, K is for cargo cfg#K01_NSS_Ko_Hyoteki |
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Whoa! Beautiful Keltos! :Kaleun_Applaud:
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