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-   -   [WIP] Deck cargo (https://www.subsim.com/radioroom/showthread.php?t=230660)

keltos01 04-04-17 01:45 AM

Deck cargo
 
Hi
Wed like to make a new deck cargo for a sub.
Do you guys know where and what to clone to make that happen?

We need to be able to make it appear and go way at set dates.

One we could launch would be best..
Kinda like the dinghy so we could drop it in mission it being untopo or Daihatsu barge


Regards

Keltos

ETR3(SS) 04-04-17 05:11 AM

All the topside cargoes appear to be held in Silent Hunter Wolves of the Pacific\Data\Library\ShipParts\cargos.dat I've looked at the LST and that may be helpful to figure out what you're going for as well. I'd also suggest a look at the MC## nodes on the stock playable units. Those Seem to have something to do with launching areas for the rubber raft.

keltos01 04-04-17 07:21 AM

URL
[IMG]http://i1079.photobucket.com/albums/...pszonfozez.jpg[/IMG]

I've added the ko hyoteki there
Also in the jyinsen1 eqp

keltos01 04-04-17 07:24 AM

http://i1079.photobucket.com/albums/...psorik6lha.png

What I don't get is that In quick missions it showed and in campaign not...
Will work at it more tonite

ETR3(SS) 04-04-17 11:49 AM

Try renaming the node that you are attaching the cargo to. I've compiled a list of what each label is used for by the game i.e. M## for main guns, A## for anti aircraft etc. Here's my list so far:


A= AA Gun
B= Bomb Payload
C= Radar RWR
D= Radio DF
E= Sub Emblem
F=
G= Broomstick node (?)
H= Hydrophone
I= Instrument (?)
J=
K= Cargo
L= Searchlight
M= Main Armament
N= Sonar
O= Sensor (Optical?)
P= Pilot/Sailor
Q= Signal Light (?)
R= Radar
RC= (?)
S= Secondary Weapon
T= Torpedo
U=
V=
W= ASW Weapon
X= Static Aircraft/Vehicle (?)
Y=
Z= Conning Tower
aud= audio
engine= engine sound
diesel= Diesel Engine Sound
electric= Electric Engine Sound
fore= Sound of bow wave
propeller= Sound of propellers
sink= Sinking Sound (?)
BLD= Bold Decoy Launcher
siaj= splash
b= Stern Splash (water above propeller)
C= Conning Tower Splash
F= Bow splash (right)
F01= Submarine bow splash (right)
F02= Submarine bow splash
F2 Bow splash (left)
ShipWake= Ship wake
SNK= Snorkel
TAR= Tarnmatte
TXR= External Texture

keltos01 04-04-17 01:46 PM

Quote:

Originally Posted by ETR3(SS) (Post 2476811)
Try renaming the node that you are attaching the cargo to. I've compiled a list of what each label is used for by the game i.e. M## for main guns, A## for anti aircraft etc. Here's my list so far:


A= AA Gun
B= Bomb Payload
C= Radar RWR
D= Radio DF
E= Sub Emblem
F=
G= Broomstick node (?)
H= Hydrophone
I= Instrument (?)
J=
K= Cargo
L= Searchlight
M= Main Armament
N= Sonar
O= Sensor (Optical?)
P= Pilot/Sailor
Q= Signal Light (?)
R= Radar
RC= (?)
S= Secondary Weapon
T= Torpedo
U=
V=
W= ASW Weapon
X= Static Aircraft/Vehicle (?)
Y=
Z= Conning Tower
aud= audio
engine= engine sound
diesel= Diesel Engine Sound
electric= Electric Engine Sound
fore= Sound of bow wave
propeller= Sound of propellers
sink= Sinking Sound (?)
BLD= Bold Decoy Launcher
siaj= splash
b= Stern Splash (water above propeller)
C= Conning Tower Splash
F= Bow splash (right)
F01= Submarine bow splash (right)
F02= Submarine bow splash
F2 Bow splash (left)
ShipWake= Ship wake
SNK= Snorkel
TAR= Tarnmatte
TXR= External Texture

thanks man !

keltos01 04-04-17 03:29 PM

Ko Hyoteki

http://i1079.photobucket.com/albums/...pssyukkrcs.jpg

[IMG]http://i1079.photobucket.com/albums/...pstq3fhu0w.png[/IMG]

in cargo.dat

node 73 added Ko_Hyoteki
with a 3d model child node and another texture node

in NSS_Jyunsen1.eqp :

[Equipment 17]
NodeName=K01
LinkName=Ko_Hyoteki
StartDate=19380101
EndDate=19451231

in NSS_Jyunsen1.dat :

node 711 added at the end, K is for cargo

cfg#K01_NSS_Ko_Hyoteki

keltos01 04-04-17 03:44 PM

Jyunsen 1 and Ko Hyoteki
http://i1079.photobucket.com/albums/...ps6eryxkgr.png

Jawohlherrkaleun 04-04-17 04:08 PM

Whoa! Beautiful Keltos! :Kaleun_Applaud:


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