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-   -   Mods for a newbie (https://www.subsim.com/radioroom/showthread.php?t=223476)

nugetx 12-22-15 03:46 PM

Mods for a newbie
 
Hello.

Does GFO work with TMO?

Also how hard is TMO? I usualy play at low difficulty settings, with manual TDC turned off and with easy contact displays, can i play like this in TMO ?

Webster 12-22-15 05:51 PM

start with GFO and learn the game first, then and ONLY then should you try a mod to increase the difficulty of the game

fitzcarraldo 12-22-15 05:51 PM

Quote:

Originally Posted by nugetx (Post 2368108)
Hello.

Does GFO work with TMO?

Also how hard is TMO? I usualy play at low difficulty settings, with manual TDC turned off and with easy contact displays, can i play like this in TMO ?

GFO is not compatible with TMO.

I recommend you an installation with GFO and play the game. TMO is very difficult for a newbie-both gameplay and modding. GFO is great mod and not so difficult.

Best regards.

Fitzcarraldo :salute:

THEBERBSTER 12-23-15 06:20 AM

A Warm Welcome To The Subsim Community >nugetx:subsim:
New To Silent Hunter <> Need Help <> Click On My Silent Hunter 4 Thread Link.
Subsim <> How To Donate <> See The Benefits <> Support The Community:yeah:

GFO comes with a very good text document that will show you what other mods are compatible with it.
I also have some useful information in my SH4 tutorial for game upgrades.

nugetx 12-23-15 01:27 PM

Thx guys, one more question.

I realy like the idea of 'natural sinking mechanics' mod. Does this mod work with gfo ?

Aktungbby 12-23-15 03:54 PM

Welcome aboard !
 
nugetx!:Kaleun_Salute:

nugetx 12-24-15 09:00 AM

Guys i'd like to have only the damage model and sinking from RFB 2, anyone knows which files i should copy ?

TorpX 12-24-15 10:02 PM

There are files for every ship involved, plus the zones file, and then various weapons files. You can't just swap out a couple files.

The bottom line is: if you like RFB use RFB, if you don't, you don't.

fitzcarraldo 12-24-15 11:52 PM

You can use Longer Sinking Times for TMO in GFO without problems. It changes the zones.cfg for longer sinking times in ships. Very realistic.

Fitzcarraldo :salute:

nugetx 12-25-15 04:51 AM

Much obliged :salute:

nugetx 12-25-15 10:55 AM

Been playing some with the mod you recommended Fitzcarraldo and it is what i wanted. :salute:


Done some test vs vanilla and it is as i expected. I torped a merchant and at vanilla he half sunk but was still alive becase the hitpoints did not allow him to die, with this mod the same merchant after one torpedo sunk after gaining water.
This is exactly what i wanted. :salute:

fitzcarraldo 12-25-15 09:47 PM

Good news! Not perfect but the best available to my knowledge and experience.

Regards.

Fitzcarraldo :salute:

grenadier98 12-27-15 05:42 AM

Quote:

Originally Posted by nugetx (Post 2368108)
Hello.

Does GFO work with TMO?

Also how hard is TMO? I usualy play at low difficulty settings, with manual TDC turned off and with easy contact displays, can i play like this in TMO ?

Hi there. I'm still relative new to submarine simulations as well and tried TMO and was very frustrated by the ability of enemy destroyers to find and depth charge me with deadly efficiency. Even when I was really deep. Now I've installed the training wheel version which is still far more difficult than the vanilla game, but not as deadly as normal TMO. I find it very enjoyable, the right mixture for me.


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