Mods for a newbie
Hello.
Does GFO work with TMO? Also how hard is TMO? I usualy play at low difficulty settings, with manual TDC turned off and with easy contact displays, can i play like this in TMO ? |
start with GFO and learn the game first, then and ONLY then should you try a mod to increase the difficulty of the game
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I recommend you an installation with GFO and play the game. TMO is very difficult for a newbie-both gameplay and modding. GFO is great mod and not so difficult. Best regards. Fitzcarraldo :salute: |
A Warm Welcome To The Subsim Community >nugetx:subsim:
New To Silent Hunter <> Need Help <> Click On My Silent Hunter 4 Thread Link. Subsim <> How To Donate <> See The Benefits <> Support The Community:yeah: GFO comes with a very good text document that will show you what other mods are compatible with it. I also have some useful information in my SH4 tutorial for game upgrades. |
Thx guys, one more question.
I realy like the idea of 'natural sinking mechanics' mod. Does this mod work with gfo ? |
Welcome aboard !
nugetx!:Kaleun_Salute:
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Guys i'd like to have only the damage model and sinking from RFB 2, anyone knows which files i should copy ?
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There are files for every ship involved, plus the zones file, and then various weapons files. You can't just swap out a couple files. |
You can use Longer Sinking Times for TMO in GFO without problems. It changes the zones.cfg for longer sinking times in ships. Very realistic.
Fitzcarraldo :salute: |
Much obliged :salute:
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Been playing some with the mod you recommended Fitzcarraldo and it is what i wanted. :salute:
Done some test vs vanilla and it is as i expected. I torped a merchant and at vanilla he half sunk but was still alive becase the hitpoints did not allow him to die, with this mod the same merchant after one torpedo sunk after gaining water. This is exactly what i wanted. :salute: |
Good news! Not perfect but the best available to my knowledge and experience.
Regards. Fitzcarraldo :salute: |
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