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An important bug found in GWX?
Interesting news by kaleuns from country where there are beautiful women and bears walk on the streets - news that unfortunately I don't fully understand, so I'm posting here a fast "engrish" (:oops:) translation:
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http://www.forum.polishseamen.com.pl...ac5bda00bb5273 The file with bug is AI_sensors.dat, if I understand this correctly. The alleged fix has not been released to this day. Maybe someone understands something of this? |
Wow if thats the case this is one Major bug. Hopefully easily fixed. :hmmm:
Edit just confirmed this in the AI_Sensors.dat file Entry 13: For AI_Hydrophone Sensor type is set at 2-Sonar and not 3-Hydrophone Entry 17: For AI_Sonar Sensor type is set at 3-Hydrophone and not 2-Sonar Easy Fix - Great catch to find that one |
Possible AI Sensor Fix
Posted Edited due to results fond at Post 16.
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Has GWX Team had a chance to look this over ?
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Not sure, but I just checked the AI_Sensors.GR2 and AI_Sensors.sim versions of this file for Silent Hunter 5 and they are set to the correct values :yep:. For AI_Hydrophone Sensor type is set at 3-Hydrophone. For AI_Sonar Sensor type is set at 2-Sonar. So looks like its an error alright in the SH3 version of the File Edit: Just checked SH4 and these are also the wrong way around :hmmm: |
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Ne nado skazki rasskazivatj... ... You must know, that S3D don't correct show AI sensors... Why..? becouse - wrong enum sequence... For obj_Sensor Controller Type of sensor must be... enum{LOOKOUT, RADAR, HYDROPHONE, SONAR}. Error of S3D. :DL |
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Regards B811 |
Personally I would wait to see what else is added to the discussion... judging by Anvart's post above yours, there may be more to this than meets the eye on first glance. :yep:
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TO ALL: WARNING! Just because someone says that there is a bug... does not always mean that there actually is a bug. When I reworked the sensor values during the construction of GWX, I primarily used Timetraveller's File Tweaker... NOT S3D. (As I recall, S3D was not yet available, or was in an early beta state.) At any rate, I trust Anvart, and he provides stable information. As you can see, he relates that S3D reads the file in question wrong. With respect, Reaper 7 could you please remove the "FIX" that you have posted. I'm sure it wasn't anyone's intent to mislead users, but that is exactly what may happen. I believe that the issue is as simple as a player being unable to effectively avoid a good anti-submarine crew. There is no bug. |
I believe the original poster was right. I posted a similar experience a few weeks ago. I was unable to shake a DD for over 2 days, and it constantly passed over me in a consistant pattern without dropping charges. But now your saying there is no problem??
I did read that it might have been a stock problem in SH3, but it was more severe with the GWX mod. Something about sensitive AI.sensors?? Anyway i only happened once in 1943 but since then i havent played much, took the wind out of my sails a bit with that bug. |
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Yes its possible that S3D is not reading the correct value, this definitly needs further testing. I will leave the file in place for now, and have edited the post to reflect this information. It is available for further testing of the AI sensor - you never know ;) |
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... In this case, S3D reads all correct... But in this case, respected Skwasjer has used types of sensors from subs sensors for AI sensors... i think. In game for AI sensors (obj_Sensor Controller) Type of sensors are enum{LOOKOUT, RADAR, HYDROPHONE, SONAR}. In game for subs sensors (SensorData Controller) Type of sensors are enum{Visual, Radar, Sonar, Hydrophone, RadarWarning, RadioDF}. ... I wrote to Skwasjer about it some years ago and last time some months ago... without answer. :salute: P.S. Everything happened (in this thread) as in the russian proverb: "Pospeshish - ljudej nasmeshish ...". It's transliteration from russian. :D |
Has anyone tried loading the SHIII AI_Sensors using GoblinEditorApp and verify if also wrong using that editor?:06:
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A reminder: GWX enemy sensors are intended to be much more sensitive than Stock SH3. (Remember when you could pretty much surface your U-boat next to a destroyer... and shout at the enemy crew before they would be aware of your presence in Stock SH3?)
Just assuming for a moment that there is a bug, the implications are that it is a Stock SH3 bug. If this is true, it is not just a GWX problem as the title of this thread suggests... but everybody's problem also. I'll look into it further as my time and situation permits. |
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Best regards. Fuar2Niner |
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