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-   -   [REL] SALLAND SMALL MERCHANT FOR SH5 (https://www.subsim.com/radioroom/showthread.php?t=183112)

iambecomelife 04-28-11 09:12 PM

[REL] SALLAND SMALL MERCHANT FOR SH5
 
Here's a small neutral merchant ship of 1400 GRT; it is a fully functional unit that incurs damage, has destructible parts, and so on. All parts were built from scratch except for the anchors and human figures. I'm still learning how to create my own ship hulls - constructive criticism is welcome.

There is a test mission included and it shows up in Museum. More variants will be released, including armed versions for the Allied nations. Install using JSGME.

http://www.gamefront.com/files/20275...RCHANT-v1.1.7z

http://i33.photobucket.com/albums/d5...itled-26-4.jpg



http://i33.photobucket.com/albums/d5...overhead-3.jpg

http://i33.photobucket.com/albums/d5...life/chase.jpg

Thunder 04-28-11 11:48 PM

Very nice job sir! With a variety of ships coming into the game i will certainly fire up the game again.Tx

James Cook 04-29-11 12:02 AM

:rock: thank you, dl now! :arrgh!:

Zedi 04-29-11 02:16 AM

It looks much more better in game than in pics. I see that you managed to add sailors too, which is great.

http://i1232.photobucket.com/albums/...g?t=1304061257

Really nice job, so if you dont mind I will take it over, skin it and place it in the upcoming campaign mod.

Sepp von Ch. 04-29-11 03:00 AM

Looks great! I canīt wait to find to sink this ship!:arrgh!:

Really great work, thank you very much!

Rongel 04-29-11 03:45 AM

Thanks for the ship! It's nice to see some crew up there! I had some issues testing this, it didn't seem to go down even after two torpedo hits and heavy deck gunning. It started to wobble from side to side, but I couldn't sink it. And the game crashed two times. Any other results? I guess it's kind of Beta-version state and I hope it will be fixed. :DL

Zedi 04-30-11 01:53 AM

The texture of this ship is still embedded in the dat file? Because any changes on the tga file has no result in game. What im doing wrong?
And yea, my game freeze/crash too on torpedo impact

iambecomelife 04-30-11 02:23 AM

Quote:

Originally Posted by Rongel (Post 1653016)
Thanks for the ship! It's nice to see some crew up there! I had some issues testing this, it didn't seem to go down even after two torpedo hits and heavy deck gunning. It started to wobble from side to side, but I couldn't sink it. And the game crashed two times. Any other results? I guess it's kind of Beta-version state and I hope it will be fixed. :DL

That's strange; on my installation the ship sinks with no trouble. I installed from the uploaded version just to make absolutely sure, and there was no problem or CTD. Are you guys playing with any mods enabled that alter ship durability? On my version of SH5 the ship always sinks after 1 torpedo hit, and maybe 30-40 deck gun rounds.

Also, what are your system specs? The ship texture is very large compared to a SH3 ships, and I have found that large textures sometimes cause low-spec computers to crash while playing SH3.

Still, I will check to see what the source of the problem is.

And if it's not too much trouble, can you let me know if you still get crashes on "clean" SH5 installations?

Thank you.

Zedi 04-30-11 02:31 AM

Ow I know why the crash. Because is an allied ship and sinking an allied ship will crash the game. Not sure which mod cause this, but Stoian even caught this on video. So its no problem with your ship, false alarm

And pls anwer to question regarding the texture. Is that still embedded and if so, can you make a external dds or whatever file please.

iambecomelife 04-30-11 02:50 AM

Quote:

Originally Posted by Zedi (Post 1653590)
Ow I know why the crash. Because is an allied ship and sinking an allied ship will crash the game. Not sure which mod cause this, but Stoian even caught this on video. So its no problem with your ship, false alarm

And pls anwer to question regarding the texture. Is that still embedded and if so, can you make a external dds or whatever file please.

Forgot to add - try extracting the tga from the ship using S3ditor; the TGA in the ship's root directory was intended as a backup and is not actually used in game. To see any changes you must extract the TGA from the SALL.dat file with S3d, edit in photoshop or whatever, then import it back.

sentenc3 04-30-11 03:31 AM

I have not had any problems with 3 torpedoes to sink, there was no CTD ... only thing is that the fire of the ship, had parts of fire to several meters above the ship

Zedi 04-30-11 05:03 AM

Quote:

Originally Posted by iambecomelife (Post 1653597)
Forgot to add - try extracting the tga from the ship using S3ditor; the TGA in the ship's root directory was intended as a backup and is not actually used in game. To see any changes you must extract the TGA from the SALL.dat file with S3d, edit in photoshop or whatever, then import it back.

No go. Edited the DAT with S3E and replaced the image with a dds then back to the moded tga file with the new texture but still no changes in the game.. I really dunno what Im doing wrong.

And there is also a problem with the ship .sil file. I cannot open it and in the SOAN and recon manual.. looks weird.

http://i1232.photobucket.com/albums/...g?t=1304157688

Zedi 04-30-11 06:27 AM

Found where is the embeded image and now I placed a dds files for better quality. Looks much more better but now it need a Normal Map for this texture. I already done one, but how can I add it to the ship? Embedded or not.

Rongel 04-30-11 06:52 AM

Does the ship have working damage textures and holes? I mean that if you shoot it with a deck gun or a torpedo, will there be holes in the structure? I didn't see it happen when I tested it briefly. That seems to be difficult to accomplish.

If this ship would have that effect, I would consider it 100 % working :yeah:

iambecomelife 04-30-11 07:52 AM

Quote:

Originally Posted by Rongel (Post 1653658)
Does the ship have working damage textures and holes? I mean that if you shoot it with a deck gun or a torpedo, will there be holes in the structure? I didn't see it happen when I tested it briefly. That seems to be difficult to accomplish.

If this ship would have that effect, I would consider it 100 % working :yeah:

TDW is still working on this feature.

@Zedi, I am not very familiar with Normal Maps so try asking privateer or TDW about it.


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