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-   -   Torpedo problems (https://www.subsim.com/radioroom/showthread.php?t=170798)

BGrey 06-08-10 02:10 PM

Torpedo problems
 
I started playing OM with OMEGU recently and it had been going rather well up until I tried using my stern tubes in bad weather. I fired them off and both exploded at about the same point well before the target, figuring i was just unlucky I spun around and fired of two of the bow tubes, both were premature. Thinking something was very wrong I fired off the last two tubes to see what happened and they two exploded prematurely. Prior to this I hadn't missed a single shot and had only one dud and no premature torps. At first I thought I screwed something up trying to use my stern tubes but after a few similar cases using my bow tubes in this same storm ( lasted for ages), I decided it had to be something to due with the huge waves. So I ask if large waves cause torps to explode, perhaps when they are no longer underwater?

McHibbins 06-08-10 08:27 PM

I think it is matter of choice between impact and magnetic. Magnetic in heavy waters aren´t working in early war....hm...or am I wrong ? :hmmm:

BGrey 06-08-10 10:43 PM

You would seem to be right, havent had any touble using impacts though there are more duds. It seems the ships that took two torps on magnetic and still took time to sink are destroyed instantly by one on impact though.

Sailor Steve 06-08-10 11:43 PM

SH4 has the actual torpedo problems built in. Yes, magnetic exploders had problems in heavy weather, and they had problems in northern climates, closer to the magnetic north pole.

Here's the bad news: Captains reported premature detonations, and were advised to adjust the settings on the exploders. It didn't help. And, unlike the game, there was no switch that could be turned on and off. The magnetic exploders had to be removed manually, which took at least an hour to accomplish. The problems began to mount until mid-1940, when all torpedoes had the magnetic exploders removed at the depots.

Want to play realistically? In 1939 the magnetic exploders are there to stay. In 1940 it's a toss-up whether you use them or not. In 1941 and most of 1942 they don't exist. Toward the end of 1942 they should be back, and they should work properly.

Life is not fun for a u-boat kaleun. :sunny:

BGrey 06-15-10 04:49 PM

Some new but fairly related questions. Can torpedo damage be ranked in this order from least to greatest; magnetic explosion beside the ship, impact detonation on side of ship, magnetic explosion under the keel.

Another question involves the second type of torpedo (electric one, 5km range, 30knts). With the steam torpedoes I had pretty much never missed a shot with proper preparation, now with these I have half missed in exactly the same manner twice. The first torpedo hits exactly where I aimed the second one and the second one the misses behind the ship. I'm completely lost as to what could be causing this but it certainly doesn't seem likely that i was just off that much twice in a row.


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