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-   -   [REL] software: silent hunter mod extractor (https://www.subsim.com/radioroom/showthread.php?t=163504)

golem-13 03-06-10 08:34 AM

[REL] software: silent hunter mod extractor
 
scuz my english sucks

this software detect all modifications you did in the game "\DATA" folder (and subdirectories) then create an unique mod containing all modifications you did or all mods you installed

1) install silent hunter
2) copy the original "\DATA" folder from the silent hunter install directory to another place
3) mod or install mods like usual. play & test
4) launch mod extractor
5) mod is created in the target directory


tested on xp/7 with SH4 & 5

hope it'll help



http://www.golem-13.com/soft/Silent_mod_extractor.rar

bigboywooly 03-06-10 09:36 AM

Hmmm sounds cool
Will have to give it a try
So many lil mods released which are all crucial this will help consolidate into one :yeah:

vickers03 03-06-10 09:41 AM

nice work:yeah:

Michal788 03-11-10 04:31 PM

Thanks.:rock:

coronas 03-12-10 02:01 PM

Thanks! :yeah:

urfisch 03-12-10 02:11 PM

sounds promising...

:cool:

Weather-guesser 03-12-10 02:21 PM

Lets see if I'm understanding this...A giant mod maker of all your Little different mods?

golem-13 03-12-10 02:26 PM

Quote:

Originally Posted by Weather-guesser (Post 1311250)
Lets see if I'm understanding this...A giant mod maker of all your Little different mods?


you are right...

you can do a big mod, including all your little mods installed.
for mod-makers, it extract only the moded files and create a mod.

JSGME compatible


don't forget to do a copy of your clean (just after install) DATA folder before modding. The software will compare all files and detect moded files :)

Weather-guesser 03-12-10 02:31 PM

Sounds like a cool time saving idea...Thanks :salute:

sergei 03-12-10 03:22 PM

Quote:

Originally Posted by Weather-guesser (Post 1311250)
A giant mod maker of all your Little different mods?

Oh this sounds very useful. My mod list is getting out of hand already!
Nice one golem-13 :DL

digitizedsoul 03-12-10 04:43 PM

You my friend just closed a fairly massive gap in the modding community.

Thank you for your efforts!

Magnetyk 03-12-10 08:00 PM

Thanks and one question
 
My english is bad too,

But i think on "Milles-Sabords.com" they are not understand your software!!
They think you're soft is like JSGME and useless.(as JSGME work Great)
But if your software have the ability to mix all differents Mods and regroup them in 1 Compatible Big Mods it' s VERY VERY usefull.
Question: your software scan inside file (like .cfg/.inf) for discover the difference and rewritte a new file which include all the difference of multiple files mods ??

En tout cas bravo!

jazman 03-12-10 11:20 PM

Quote:

Originally Posted by golem-13 (Post 1311256)
you are right...

you can do a big mod, including all your little mods installed.
for mod-makers, it extract only the moded files and create a mod.

If the GWX team reconstitutes and puts out a supermod tomorrow, we'll know what happened.

golem-13 03-13-10 06:46 AM

Quote:

Originally Posted by Magnetyk (Post 1311940)
My english is bad too,

But i think on "Milles-Sabords.com" they are not understand your software!!
They think you're soft is like JSGME and useless.(as JSGME work Great)
But if your software have the ability to mix all differents Mods and regroup them in 1 Compatible Big Mods it' s VERY VERY usefull.
Question: your software scan inside file (like .cfg/.inf) for discover the difference and rewritte a new file which include all the difference of multiple files mods ??

En tout cas bravo!

the software do a raw data comparison:ping: (Byte/Byte) between original files (in the folder you copied just before moding) and the moded files in the moded DATA folder. If it detect a difference, files are marked to be inclued in the target mod directory respecting the folder tree.
The only problem is that if you just add a space in a .cfg file, it will detect the file as different and will mark the file to be inclued in the big mod.The software doesn't care about .cfg,.dat,.dsd.sim,etc... it just do a deep scan (ok it can take time:cry:)

ALL modified files will be inclued in the target mod folder.


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