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-   -   Are mods in MP a public statement? (https://www.subsim.com/radioroom/showthread.php?t=161720)

Ships-R-Us 02-12-10 09:09 AM

Are mods in MP a public statement?
 
Ubisoft has said that SH5 has the ability to be modded, but did not say to what extent.

WHAT IF?: Ubisoft or the Government in the country which hosted the servers believed a mod, due to design could create political unrest and instability; would that mod be censored?

All members here can dream up a mod that makes a strong political statement, such as a the captain, on deck, wiping his butt with the flag of an enemy country, or "mooning" the French President while in review, or simply painting his sub or ship with emblems or hoisting a flag which is distasteful to a certain government.

I will bet that certain mods will not be permitted in gameplay, what say you?

DOES A MOD IN MULTIPLAY BECOME A PUBLIC STATEMENT AND SUBJECT TO CENSORSHIP?

tonyj 02-12-10 09:10 AM

Dan stated that sh5 would be even easier to mod than sh3/4 and more open.

mookiemookie 02-12-10 09:12 AM

I don't see any possible way that they could.

St. Cobra 02-12-10 09:12 AM

I say your title of this thread is wrong and misleading. :nope:

Ships-R-Us 02-12-10 09:13 AM

Yes, without a doubt it is moddable. However you missed out on the context of this thread.

Ships-R-Us 02-12-10 09:14 AM

Quote:

Originally Posted by St. Cobra (Post 1265680)
I say your title of this thread is wrong and misleading. :nope:

The title is expressed as a question, and contains nothing that is misleading.

Schultz 02-12-10 09:17 AM

Maybe our politicians are crazy, but not that much.:haha:

tonyj 02-12-10 09:17 AM

the first line of your OP asked 'to what extent'.

i can't see them making it more restrictive than sh3/4 plus how would you filter out whats allowed and what isn't?

the easiest way to prevent something being modded is either hardcode it or encrypt the config file.

AVGWarhawk 02-12-10 09:23 AM

What would UBI gain by do this?

Schultz 02-12-10 09:24 AM

Nothing,Ships is kind of speculating

Ships-R-Us 02-12-10 09:25 AM

Quote:

Originally Posted by tonyj (Post 1265686)
the first line of your OP asked 'to what extent'.

i can't see them making it more restrictive than sh3/4 plus how would you filter out whats allowed and what isn't?

the easiest way to prevent something being modded is either hardcode it or encrypt the config file.

Thanks for the input, but if you get into multiplay, a mod then becomes an instant public message.

Nickolas 02-12-10 09:33 AM

Quote:

Originally Posted by AVGWarhawk (Post 1265700)
What would UBI gain by do this?

nothing, but that's never stopped them before, has it? :rotfl2:
I'm not saying it will happen, It could tho, if mods were to be somehow uploaded into the main server. But that's reeks of "the DRM is the matrix" conspiracy theory.

Quote:

Originally Posted by tonyj (Post 1265678)
Dan stated that sh5 would be even easier to mod than sh3/4 and more open.

it could come with the SDK even, but that doesn't stop anyone (that anyone being, in this context, Ubi) from saying "your mod is 'ilegal', and using it will result in your game acount being banned"

tonyj 02-12-10 09:38 AM

i see what your saying. do you think it would be possible to create something controversial in sh3/sh4?

Ships-R-Us 02-12-10 09:43 AM

Is a modded game in multiplay a public statement?
 
and therefore subject to censorship if the government hosting the server deemed the mod "hostile".

Takeda Shingen 02-12-10 09:48 AM

Merged. We don't need two threads on the same topic from the same poster.

The Management


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