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-   -   modding (https://www.subsim.com/radioroom/showthread.php?t=102723)

Eagle1_Division 12-27-06 11:18 AM

modding
 
Where are modding tools for SC? and is there any tutorial for them?

Linton 12-27-06 12:56 PM

Have you tried using the search facility above.I was never a modder and I think a lot of the people who did modding no longer visit.What kind of mods are you hoping to do?

mapuc 12-27-06 01:35 PM

Well you have this to start with

http://www.subguru.com

Markus

Eagle1_Division 12-27-06 06:45 PM

I can't find any tutorial on there on how to do anything in modding, I want to know how to put models, made by Gmax, into the game /:

clive bradbury 12-29-06 05:13 AM

Quote:

Originally Posted by Eagle1_Division
I can't find any tutorial on there on how to do anything in modding, I want to know how to put models, made by Gmax, into the game /:

As far as I recall, this was never permitted by the manfacturers of the game. As a result, the required source code was never made publicly available.

Andy 12-29-06 08:24 AM

Quote:

Originally Posted by clive bradbury
Quote:

Originally Posted by Eagle1_Division
I can't find any tutorial on there on how to do anything in modding, I want to know how to put models, made by Gmax, into the game /:

As far as I recall, this was never permitted by the manfacturers of the game. As a result, the required source code was never made publicly available.

From the beginning when all the chatter was on the boards and SubCommand was a new game I was shaking my head. I never could understand why a company would shoot themselves in the foot like that. Modding is the lifeblood of games. If you look at the king of modding - Half Life, it is evident. There are a multitude of games that testify to this fact. Ghost Recon survived as long as it did on the strength of mods, continually generating sales and promoting a thriving community.


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