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-   -   Torpedoes for the Clemson? (https://www.subsim.com/radioroom/showthread.php?t=236400)

rein1705 01-27-18 12:39 PM

Torpedoes for the Clemson?
 
Hey guys!
does anyone know how to add the capacity to fire torpedoes to the Clemson class Destroyer mod?
http://www.subsim.com/radioroom/down...o=file&id=4417
would you be willing to walk me through how to do that?
I like the Clemson class.... but in the mod, there primary weapon is missing and with just her four 4" guns she's quite outmatched in TMO!

propbeanie 01-27-18 01:23 PM

I'll have to go through my notes, but in a thread from jhapprich, where he had a torpspawngun, one of the other members added the nodes to about 10 of the AI DD ships in the game, and that's not a bad way to learn how to do that... However, that's for an AI ship. I'm not sure if that would work on a playable ship or not...

CapnScurvy 01-28-18 09:40 AM

The next release of Fotrs Ultimate will have the Clemson firing torpedoes. They will begin to launch towards a target at about 1500 yards, and will continue to fire at various intervals until the torpedo inventory is spent.

Regarding a "player controlled" ship unit, I would think they will work similar to any other AI gun on the ship. Firing when a target is detected, and when it comes into range.

Making them so the player could fire them from a deck mounted weapon (torpedo launcher) would require additional work...but certainly doable. The launcher should be able to preform much like a player controlled deck gun, with the "ammunition" being the AI Torpedoes I'm designing.

Admiral Von Gerlach 01-28-18 12:35 PM

I am glad to hear it is doable. The fish are indeed a can's primary weapon and having them operable is a great goal. glad to see this underway.

rein1705 01-28-18 04:34 PM

Quote:

Originally Posted by Admiral Von Gerlach (Post 2538832)
I am glad to hear it is doable. The fish are indeed a can's primary weapon and having them operable is a great goal. glad to see this underway.

Same here. I read about someone who added the TDC and forward torpedoes for the first model Fletcher DD but i can't remember who did it, and they didn't specify how. I have TMO at the moment but if FOTRS features Destroyers that use torpedoes and a possibility of playable destroyer support i am interested in switching. TMO is quite hard. Mostly i've only played the game with the Narwhal (mod), S-class subs, and surface ships. :D
For some reason i can't bring myself to play a fleet boat newer than a Sargo, but all my campaigns are in the early war.
I've read a lot about the Clemson/Wicks class Destroyer lately.
There is a book series about one (the USS Walker) called "Destroyer men" from Taylor Anderson.
Playing a Clemson that has a fighting chance at being a raider would be so fun!

propbeanie 01-28-18 06:19 PM

I finally found Peabody's Asashio playable:

http://www.subsim.com/radioroom//dow...o=file&id=1417

I have not downloaded it, and therefore don't know how well it might work. I'm also not aware of any US DD like that..

There are no plans from the FotRSU team (at this time) to implement playable surface ships, much less playable surface ships with player-controlled torpedoes, though as CapnScurvy states, in theory, it should be doable... The surface ships in the FotRSU-modded game will have AI torpedoes, if they were so equipped in real life... :salute:


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